Inb4 “sense of accomplishment” I’m not taking about obviously predatory practices here, more of the basic stuff.

So from what I understand, people are against loot boxes, because they are like gambling for children. I argue that gambling isint inheritly bad, and therefore loot boxes aren’t either. The vast majority of people are able to go to a Casio and have a fun night. The vast majority of children can go to chuck E cheese and not become degenerates. Yes some people go overboard with it, but that’s the same with alhocol, weed, food, etc.

I think a teenager pulling a double shift and spending some money on a virtual slot machine to win a virtual knife skin or some shit is perfectly fine. Yes, some will go overboard, but I think most people are okay.

Change my view

Edit: down voting because you disagree with me is going to lead to the same echo chamber we had on reddit. I’m actually trying to have a discussion on this

  • Shere_Khan@lemmy.dbzer0.comOP
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    1 year ago

    I have to say again, just because some people have a problem, doesn’t mean we all have to miss out. My uncle is an alcoholic, should I not be able to have some brews and watch the chiefs? Some people eat to much sugar, my kid can’t have a popsicle? Some people gamble to much, so it’s bad for my kiddo to play that coin dropping game?

    It’s our job as parents to educate our kids on this stuff.

    • hayes_@sh.itjust.works
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      1 year ago

      As a different take, I think it’s just an un-fun mechanic that infects an increasing number of what I’d otherwise consider “good” games.

      Because the (broad-stroke) economics of it mean that only 1/100 people actually need to engage with loot boxes for the company to see a profit, they’re incentivized to shove that shit in all of our faces constantly even if most of us hate it.

      So, “we all have to miss out” is a huge mischaracterization of how I’d react to loot boxes being banned.