But the barrier to entry for publishing a game on Steam is super-low, it’s honestly dead simple. And even though Steam takes a sizeable cut, they do tons of work in exchange w.r.t. promotion, distribution, community management, the modding workshop, Steam Input, testing Steam Deck compatibility, etc…
For indies it’s one of the easiest routes to publish a game. And given the relative success of indies on Steam, it seems to work quite well.
But then perhaps you could articulate what the exact issue is? Like, what ill effects is Steam being a very major player having on the gaming industry as a whole?
But the barrier to entry for publishing a game on Steam is super-low, it’s honestly dead simple. And even though Steam takes a sizeable cut, they do tons of work in exchange w.r.t. promotion, distribution, community management, the modding workshop, Steam Input, testing Steam Deck compatibility, etc…
For indies it’s one of the easiest routes to publish a game. And given the relative success of indies on Steam, it seems to work quite well.
Although I agree that steam has done a lot for indies, the issue remains, no matter how many stans downvote me.
But then perhaps you could articulate what the exact issue is? Like, what ill effects is Steam being a very major player having on the gaming industry as a whole?
I don’t understand, how is Steam good for Indies but bad for studios?