JRPG or RPG didn’t matter when creativity was at the forefront of the industry.

  • Gordon_Freeman@kbin.social
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    1 year ago

    And when you actually pick up the controller and play one of them, you begin to feel like you’ve been through the same gameplay loop as many other games this generation: Tales Of Arise, Scarlet Nexus, Nier Automata, Valkyrie Elysium, YS 8 and 9; they’re all essentially the same action game with different spices and aesthetic fluff.

    I’d quote the same fragment as you, and I’ll add:

    It’s the same for western RPGs

    All action RPG games feel “samey” (think Gothic, The Elder Scrolls, Elex, Two Worlds…) they’re all essentially the same game with different spices and aesthetic fluff.
    All dungeon crawlers (Diablo, Torchlight, Path of Exile, Titan Quest, Sacred) they’re all essentially the same game with different spices and aesthetic fluff.
    All DnD games are exactly the same (Baldurgs Gate, Neverwinter Night, Icewind Dale, PlaneEscape, Pillars of Eternity, Tyranny, Dragon Age…) they’re all essentially the same game with different spices and aesthetic fluff.

    Anyways, the article is about JRPGs, but the author for some reason only focuses on action games that are not JRPGs (Scarlet Nexus, Nier, Valkyrie Elisum, Ys 8, etc…)

    It’s like writing an article about chess, but complain about checkers