Hey all! Another weekly thread is here.
This time I am also hoping for some feedback!
If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!
Hey all! Another weekly thread is here.
This time I am also hoping for some feedback!
If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!
Hmm, I haven’t seen that particular message. I’m still early on plus I have little experience with D&D 5e. I suppose it could go either way at higher levels. Right now it feels challenging but doable. Two levels was definitely pushing it in D:OS2.
I’ve been in two encounters with enemies two levels higher and both resulted in a party member death. Not nearly as big a deal as it was in BG2, but not something I’d recommend allowing every fight. Party comp might play a role here: maybe some are better able to handle it than others.
Party member death in BG 1&2 could be pretty rough yeah, especially in 1, and there were plenty of effects that prevented resurrection, even. Plus, characters dropped all items on Death, so picking everything up and re-equipping it after resurrection was punishment itself, haha.
Death is basically a non-threat in D&D 5E, but I haven’t looked into whether Larian has added any house rules to make it more punishing. In general I’m not a huge fan of the 5E ruleset so we’ll see how I feel about BG3 combat as I get further in. So far it seems more like death is handled like it was in Divinity, with plenty of Revivify Scrolls already.
I turned off Karmic Dice on principle, but maybe that was a mistake. So far the biggest challenge has been terrible luck. I’ve missed so many 80%+ attacks, often in a row. Feels very frustrating.