

Yeah, I’ve been trying to use the LLM to help me make a hybrid system with hueristics/MCTS, but I think it mostly comes down to I don’t know or understand enough about these AI systems to correctly guide the LLM. As for the main game, I know just enough programming to tweak and guide the LLM as a tool to make what I want, but it’s somewhat a shot in the dark trying to navigate creating an AI system. I think if I have to continue on my own, I may just need to start doing more research on how these systems actually work.
Also, the board game, I’ve come to realize is actually quite complex compared to many board games, and has a very high number of possible moves, and varies heavily upon search depth - so I think I’m kind of starting out in “hard mode” if I’m correct.







Yeah, I have a bit of a longer reply in one of the cross posts, and I’m too lazy to type it all over again - but largely I’ve kind of accepted that I won’t be a programmer. Mostly its just about getting this one specific project finished (because it’s not about the actual software as much as it is about the board game, for me).
I’ve picked up and abandoned this project so many times, but each time it seems I get a little bit further - so baby steps I guess lol. More-so, I’m just hoping to get something that is “good-enough” to get people interested and playing the game - and since the game is open source and creative commons, maybe someone from the player base will get interested enough to make it properly.
I’ve tried to become a programmer in the past (and actually changed career fields after realizing it wasn’t for me) - but with new LLMs, I’ve figured maybe I can get by enough to at least patch something together that’ll pass as a demo. Being honest with myself, I’m not going to invest the time or effort to become “good”, especially on top of my day job.
But of course, I appreciate your input, advice, and time to reply :)