• groet@infosec.pub
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      1 year ago

      GM: it rolls to attack. Oh that’s a 2

      Player: PFF easy

      GM: for a total of 47, dealing 70 damage and you are grabbed.

      GM: for its other 5 attacks …

      My favourite is its reflect ability. If the players pull some meta bullshit like dropping tungsten rods from orbit the tarrasque can just play an uno reverso card and nuke the players.

      • Archpawn@lemmy.world
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        1 year ago

        I’m not a fan of the reflect ability. It’s just immunity, but a bit worse if the party doesn’t know about it ahead of time.

        It would be much more interesting if it didn’t negate attacks it fails to reflect.

    • excral@feddit.org
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      1 year ago

      I had the idea to do the reverse and throw the 5e Tarrasque at my players in my PF2e when they are around level 8* or so. Basically using one of the most powerful DnD bosses as a mid level side boss.

      * I haven’t done the exact math yet

  • JakenVeina@lemm.ee
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    1 year ago

    They look an awful lot like Edalyn and Lilith Clawthorne, is that a coincidence?

  • Jarix@lemmy.world
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    1 year ago

    I like add2e Tarasque

    Reduce it to -100 hp and then use a wish spell to (temporarily) finish it off

      • Lianodel@ttrpg.network
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        1 year ago

        Oof. I wouldn’t like that at all. I’m already bothered with how many player powers just shut off certain parts of the game. Also putting it on the monster side seems like it will make the game an arms race of things not mattering.

          • Shyfer@ttrpg.network
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            1 year ago

            Really? That second teleport ability sounds super fun. It means the players have to run around the battlefield fighting the monster, and interacting with the terrain, not just standing in front of each other trading blows. Plus it only happens once a round anyway so you can strategize around it.

            The first ability also sounds super cool. At that level there are ways around these things anyway. The friendly casters may have teleports of fly spells, players have dimension door and other crazy abilities from their various magic items they’ve collected for 20 levels, and a DC 27 save at that level probably isn’t that hard to hit anyway.

            Just goes to show how subjective fun is I suppose because that description makes me more excited to fight that then the standard bag of hit points 5e tarrasque.

    • Archpawn@lemmy.world
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      1 year ago

      I want to see a campaign where you have to protect an endangered tarrasque from a group of aarakocra that are trying to poach it.