Anybody who didn’t get the memo when they tried unilaterally changing license terms last year deserved it
That was last year? Fuck me.
Actually, 2 years ago… I’ll get the lube
Obligatory Godot reply:
Consider a Unity competitor like Godot
Godot! What are you waiting for?
I was waiting for the 2025 Godot Showreel. OUT NOW!
Yet another reason I abandoned Unity. They’re clearly in the “pillage and burn” phase of capitalism.
You were using Unity Enterprise/Pro?
Yes, at one point.
This video could have been a text post.
Details of the price changes received via email from Unity:
Hi,We will be making adjustments to Unity pricing and packaging in line with last year’s commitment to predictable, annual price adjustments.
Unity Pro and Enterprise will see a 5% price increase, starting January 12th. Unity Pro and Enterprise plans on 6.3 LTS will no longer include Havok Physics for Unity. Later in 2026, all plans will gain expanded free access to Unity DevOps functionality.
Key facts:
Unity Pro and Enterprise: If you’re an existing subscriber, your price will update at your next renewal on or after Jan 12, 2026. Final amounts may vary by region due to local taxes, currency, and rounding, and will be shown at checkout or in your quote.Unity DevOps: We’re removing seat charges for Unity Version Control hosted in our public cloud. We’re expanding the free tier of cloud pay-as-you-go features to 25 GB of storage (up from 5 GB), adding 100 Mac build minutes for Unity Build Automation, and 100 GB of free egress. See more information here.
Havok Physics for Unity: Starting with Unity 6.3, Havok Physics will no longer be included with Pro or Enterprise. Havok Physics for Unity remains supported for the remainder of Unity 2022 LTS and Unity 6.0 LTS. See more information here.
Learn more about these changes and what they mean for you on our pricing updates page.
Thanks for creating with Unity,
The Unity team
First time seeing a GameFromScratch post? Turning already-existing text content into a video that adds almost nothing is that channel’s specialty. I like to time how long it takes before he begins literally reading the patch notes or news releases directly to the viewers. It happens in almost every video.
I still follow him because what his coverage lacks in depth, it makes up for in breadth. I can’t think of anyone else who covers as many different dev topics simultaneously as he does. Though I wish people would post his blog instead. It’s infinitely better since it cuts things down to a simple one-or-two paragraph summary and still links to the video, which is sometimes useful, such as when he does a hands-on for an update.



