• Sanctus@lemmy.world
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      1 year ago

      Its more than a shame, it ruined the replay value completely AND I can’t play it with my kids to get them into it without buying a switch for each.

      • mindbleach@sh.itjust.works
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        1 year ago

        I remain flabbergasted there’s no simpler way to get ten buttons of input and 240p of output on a generic 32-bit ARM device with a zillion official and unofficial add-ons. Especially when you look at the unholy chain of adapters necessary for input.

        Especially once you swap the console playing the game for an early-model Wii, which has been hacked to hell and back, and has Gamecube, Bluetooth, and technically USB inputs.

        • MomoTimeToDie@sh.itjust.works
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          1 year ago

          I mean unholy or not, the gamecube w/ gb player is just generally considered the best way to play Gameboy games. And compared to more or less developing a custom solution, it’s far easier to just chain adapters you can get off the shelf. Outside of obtaining the hardware, nothing in this setup requires anything remotely difficult, just basic networking

        • smeg@feddit.uk
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          1 year ago

          You could probably do it way more simply with emulation, but it seems the point of this technical exercise was to do it all with original hardware (which is pretty cool)

  • CarlosCheddar@lemmy.world
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    1 year ago

    Wow that’s quite the achievement. I wonder if the emulation community has an easier way of running this without all the adapters.

  • BluePhoenix01@sh.itjust.works
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    1 year ago

    This is cool. I wanted to do a much simpler setup to capture video from my switch to stream. So I could stream from Moonlight or my Steam Deck.

    But haven’t really dug into how to map steam input while playing remotely into a device that can send the signals to the switch.

    Great work on their part.

  • smeg@feddit.uk
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    1 year ago

    Incredible effort. As the great scholar Cave Johnson said, “science isn’t about why, it’s about why not?